And to be more awkward, if you first explored Red Dead 2 within its first three days of release, you can play Online on Thursday.
Staggering the launch by when you first played is an unusual strategy, but given Red Dead Redemption 2 sales and the messy launch of the online component of the similarly successful Grand Theft Auto V, it seems Rockstar wants to spread out that server load as much as possible.
Now, it's worth pointing out that this exclusive 0.01 percent is likely developers of Red Dead Online and testers rather than random players like you and I, though this can't be known for certain.
On top of that, people who purchased the Ultimate Edition of Red Dead Redemption 2 will gain access to the mode tomorrow. Next to get access are players that played the game yesterday, who will get access to the online beta tomorrow, on 28 November. Sony will also have several timed-exclusive content releases for PS4 when Red Dead Online officially launches. We are going to let you know how many players there are in a session. Players will also be able to form a posse and take on rival gangs.
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However as Grand Theft Auto Online enters its 5th year of support, with massive updates including hover bikes and cars, and new heists involving nuclear threats, grinding has become so great it's nearly unrealistic upon its player base, to the point of which purchased cash is nearly essential. Is it roughly the same as GTA Online or more or even less?
A series of Red Dead Online achievements which since launch have been unlocked by zero per cent of players has started to be registered. You can choose to ignore them if you wish, or join them with other players.